Starcraft: Ghost®

Lead Concept Artist & In-Game Cinematic Director. A dream job arrived and was over the moon to work on such a exciting IP as StarCraft. I got to lead in the concept art department and then moved onto the cinematics department. Was in charge of storyboarding, setting up shots in 3d, and 3d animating all the characters the in-game story sequences for the cinematic portion of the game. Worked in tandem with Nihilistic Software and Blizzard Entertainment HQ. Unfortunate the game never saw the light of day considering all the years of development and hype the game received. A small sampling below, so much yet to be seen.

Client
Nihilistic Software - Blizzard Entertainment

Year
2000 - 2004

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Creature Designs- Traditional